Nintendo shocked the world when they announced that they would begin developing mobile games on iOS and Android since they had been against it for many years. Many people claimed it was the end of Nintendo even though people always complained Nintendo’s games weren’t on mobile. Miitomo was Nintendo’s first game that they released for smartphones and tablets, this was not what most people expected since they wanted one of Nintendo’s better known franchises like Mario. But Mii’s are what captured the heart of the mainstream audience so was it really a bad idea to launch with it?
People were not happy at the announcement since they were not getting an actual game but some weird social app and we all have enough social apps on our mobile devices to add another one but still this was Nintendo’s first swing at it so many checked it out. What we got was something that most people played around with in the beginning but quickly uninstalled and only a select few stayed around with it. However as months passed more and more people dropped the app, including me. I actually lasted quite a bit but as much as I want to love it there are just some problems with Miitomo.
Continue reading The problem with.. Miitomo
In 2003 THQ decided to release a vehicle combat game using the license of WWE on the PS2/X-Box/Gamecube. Why they would ever do that is a question that we may never know. This wasn’t during the attitude era when wrestling was a hot product for them to try to spin-off the license into other genres but at a time when even wrestling games themselves weren’t selling what they used to just a few years back. This was also released a few years after Twisted Metal Black which defined the genre for that generation of consoles.
None of this stopped them from releasing it and well it didn’t quite fare well in the reviews department but maybe it was just a pet project of the WWE, after all they do like to experiment with different things. While there isn’t much information on any of this, the amount of details in some things seem a little odd if it had just been a cheap cash-in, which it is but that’s beside the point.
Continue reading WWE Crush Hour on the original WWE Network
Nintendo might be license happy now granting many of their properties to different companies to develop shows, toys and movies but before they were so liberal with their IP’s after the failure of the Wii U they had actually been extremely strict with them after the early 90’s.
We’ve recently read rumors of Nintendo looking to license The Legend of Zelda for a movie but this isn’t the first time studios have been interested. Back in 2007 there was a failed pitch by Imagi, the studio that brought us the fourth Ninja Turtles movie. Unlike the Gatchaman CG movie which never got made this one never actually even began official production but we can take a look at the video that was used to pitch the movie.
Continue reading The Legend of Zelda movie pitch Imagi 2007
As a kid with such software available to my hands as Napster and a love for Nintendo, it didn’t take long for one of the terms I searched for would be “Zelda” and sure enough I was able to find something. Zelda Rap by 5-3 Federation. I downloaded it and after 20 minutes or so I got to listen to it.
The rap uses the original The Legend of Zelda intro as the beats as he raps about the game and making random geeky references. This was more than a decade from when geek culture was “cool” so it really was done for the passion for the game. There are tons of zelda raps now but this is the original and if you ask what an odd choice well remember that the original commercial had a zelda rap, though I guess that would make it the original, nevertheless check it out:
Continue reading The original Zelda Rap by 5-3 Federation + lyrics
The True Warrior Enters The Arena With All His Powers At The Ready
Like most I loved Street Fighter II: The Animated Movie and when I saw there was a movie based on Street Fighter Alpha I was as excited as you could get. I would go on Manga Entertainment’s website and play the trailer for the movie on the crappy RealMedia player over and over.
The trailer made it seem like it was awesome and dealt with Akuma and his fall from grace. The actual movie had nothing to do with that but that doesn’t stop the trailer from being awesome to this day. We did eventually get Street Fighter Alpha Generations many years later that dealt with Akuma. Which was made for the American market and didn’t release in Japan until much later as an extra. That movie was pretty bad on its own right but if you realize the whole reason that movie was made was because of the demand in the west for an Akuma movie…this means that the trailer that Manga Entertainment did for Street Fighter Alpha The Movie was the sole reason this movie was made as fans felt cheated by the acutal product. Now isn’t that something.
Continue reading Street Fighter Alpha The Movie Trailer
As you know The Legend of Zelda CDi games has given us many things..from the first voice acting, continuing the Zelda II Adventure of Link gameplay to countless youtube parodies. Now those infamous custscenes have really outlived their original purpose with everything that’s been done about them but I unironically like the cutscenes in their original form and always have even when finding said clips was difficult to do on the net.
What makes these so interesting to me is that it was one of the first times we saw the world of Zelda a little more fleshed out. Like the The Legend of Zelda cartoon it uses elements from fantasy that fit very well since the games were still rather basic at that point. In fact the game seems to be inspired by the Zelda cartoon in its tone even if it doesn’t really fit with it. The Arabian nights look of the games is just great and gives Zelda a rather nice character design, easily the only good one in the two games.
Continue reading Secret Movie.. The Legend of Zelda: Wands of Gamelon & The Faces of Evil
Bomberman is one of gamings oldest icons and sadly after Konami bought Hudson they let the franchise take a forced break. But this is a franchise that was used to having multiple iterations per console even if the game didn’t change much and hasn’t changed much in 30 years.
Continue reading CoiC: Bomberman History